Whilst you can get free plugins that can help you in this area, including a more comprehensive spotter and a radar amongst other useful apps, if you’re looking to immerse yourself in a more raw and unaided experience you are unlikely to do this.Īt the end of the day, the most important thing is that you feel comfortable with the FoV that you are racing with. These can include the road around you and your sense of speed but, critically, can also include seeing other cars on the track.Īs iRacing doesn’t include a built-in radar, you are reliant on your spotter to tell you about cars surrounding you on track. If you race with a smaller FoV, you end up running the risk of eliminating useful information from your peripheral vision that can help you make sense of your surroundings. The rest of our FoV is dedicated to our peripheral vision which, when driving in the real world, helps us to get an understanding of our surroundings as well as having a sense of the speed that we are travelling at. The science says that whilst our eyes have an FoV of roughly 200°, most of the information that we process tends to sit within the first 40° to 60°. Why FoV is ImportantįoV is important for several reasons, with the most notable among these being immersion and safety. This is based on estimates from iRacing of how close to the screen their racers tend to sit and, whilst this setting may be good for some, this doesn’t mean it’s likely to be good for everyone. In comparison, the default in iRacing’s settings tends to be around 80° for racers on a single standard 16:9 monitor. For example, the human eye means that we have an FoV in the real world of around 200°. Angle A and C are different to B in the red one.FoV, or Field of View, is the angle at which you view the world around you. In the blue picture, angle A, B and C are the same. If you look at one of your side screens, and the left and right edge are not on the same distance away from your eyes, the angle is off. You should position the screens in a way that you look perpendicular to every screen. If you have positioned your centre monitor, the angle of your side screens is already determined. The closer the screen is, the higher your FoV can be. ![]() Then it is recommended placing it behind the sim rig, but still as close as possible. And as low to your wheelbase as possible. If you use a Unified or Basic Mount, we recommend placing this one as close to your eyes as possible. The first step is mounting your (middle) screen/monitor. This is also featured in the calculator below. Setting up your FoV with triple screens is where the fun really begins! Not only should you calculate your correct FoV, but also the angle of the side screens. But try to keep it as close as possible to the calculated value for better corner estimation. In this case it’s no crime to set your FoV a little wider. Depending on the car this might be impossible. You might also prefer using the cars real side mirrors, instead of the virtual one on top. The field of view might be so narrow, you can hardly spot inside apexes or kerbstones when turning in. Sometimes, when using a single 24 inch monitor for example, it might be difficult racing with the correct FoV. Because it feels more real, you’ll also increase the immersion of your sim. Simply put, this means you’ll naturally drive quicker and more consistently. ![]() FoV is calculated based on the size of your monitor, and how far away that monitor is from your eyes.Ī natural FoV helps with both immersion and your ability to estimate the angle and distance of corners. But in sim racing it is recommended to use the correct field of view. This will also feel like speeding up your gameplay, because sense of speed increases with wider angles. In a shooter you can choose a wider angle so can see enemies sooner at the edges of your screen. For most games it’s not that important using the right FoV. WHY SHOULD YOU BE USING A CORRECT FoV?Ī lot of games feature an FoV-slider, from first person shooters like Call of Duty, to racing sims like iRacing, Assetto Corsa and RaceRoom. Notice how you’ll see more, but the trees in the distance appear further away. At the bottom of this page there’s an FoV-calculator. ![]() With a very narrow FoV, you’ll see less, because the image is more ‘zoomed in’. With a very wide field of view you can see a lot on your screen at the same time, but objects in the distance appear further away. It’s the angle in which the game extends your line of sight.
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